Spirit - Wednesday, 28 July 2010 (9 Comments )
Some time ago Valve took the decision to change things around a bit in the Counter-Strike Source World. Facing the fury of a part of the players, they went ahead and launched an update to CSS that was mostly criticized by many communities. Nowadays things are quite different. Wandering around and reading the comments after some published updates, some are now in favor while others are still against, but the balance has changed.
All of this to announce the launching of a new Counter-Strike Source update, automatically applied when the steam client is restarted, as usual, and you can read about the included bug fixes, audio tweaks, and clan tag changes right here.
The major changes include:
- * Fixed new weapon firing integration causing some guns to over-fire on single taps
- * Fixed a couple of cases where machine guns could skip slightly with enough lag
- * Fixed c4 explosion pre-caching
- * Added precise audio timing fixes for client-side prediction
- * Increased the tolerance for skip detection in client side audio to prevent sound dropping out due to client clock drift
- * Completed work on clan tag strings validation
Go right ahead and tell us your opinion about this new update to a game that has been hanging around for so long and that has now been changed.
» Any comments with abusive language will be immediately removed!
- Fixed ragdoll bug with cl_ragdoll_physics_enable 0 and cl_minmodels 1
- Changed voice stealing of entity/channel pairs to only allow one overlapping - delayed sound (improves CS gun sounds)
- Fixed overlapping sounds causing a slight remaining echo on ak47
- Fixed phantom clan tags appearing for players who didn’t set one
Só não gostei da cena das tag's.
Mas também já arranjaram.
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